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2005 Fiscal Year Final Research Report Summary

Study on Product development process of content

Research Project

Project/Area Number 16530285
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeSingle-year Grants
Section一般
Research Field Commerce
Research InstitutionKyoto Sangyo University

Principal Investigator

KAWAMATA Keiko  Kyoto Sangyo University, Faculty of Business Administration, Associate Professor, 経営学部, 助教授 (00306854)

Co-Investigator(Kenkyū-buntansha) WADA Mitsuo  Keio Business School, Professor, 大学院・経営管理研究科, 教授 (00119041)
SHIBUYA Satoru  Niigata University, Faculty of Economics, Associate Professor, 経済学部, 助教授 (00333493)
ONO Joji  Meiji Gakuin University, Faculty of Economics, Associate Professor, 経済学部, 助教授 (90308247)
Project Period (FY) 2004 – 2005
KeywordsManagement / Marketing / Product Development / Content / Comics
Research Abstract

The Japanese content industry has been drawing attention for the past few years as the next leading industry. According to the METI report, market size of the content industry is estimated to be 14 trillion yen, which comes close to the Japanese automobile industry (20 trillion yen). In contrast to these optimistic forecast, most of the segments in the content industry have been on the downtrend since around 1998. Declining youth population, recession, and increasing mobile phone call charges are often pointed out as reasons for this trend but not many detailed analyses including consumer behavior change have been done so far.
The purpose of this project is to identify and analyze the competitive advantages of the Japanese content industry especially focusing on idea or concept generation of the content development process. In the first year, as a case study of the supply side of the content industry, research on the theatrical company was done in order to analyze their content development process and marketing strategy. On the side of consumer, research on music consumption of university students was done. In the second year of the project, mental process of creators using Geneplore model of the creative cognition approach was analyzed in order to understanding of the cognitive process of creators in the new product development. The cases of two well-known authors of Japanese Girl's comics (shojo manga) were analyzed by using the model.

  • Research Products

    (7 results)

All 2005 2004

All Journal Article (7 results)

  • [Journal Article] 日本のコンテンツ産業の現状2005

    • Author(s)
      川又啓子
    • Journal Title

      京都マネジメントレビュー 第7号

      Pages: 107-132

    • Description
      「研究成果報告書概要(和文)」より
  • [Journal Article] 創造的認知アプローチによるコンテンツの製晶開発プロセスに関する研究 : 少女マンガの事例2005

    • Author(s)
      川又啓子
    • Journal Title

      第8号

      Pages: 41-69

    • Description
      「研究成果報告書概要(和文)」より
  • [Journal Article] Outlook for the Japanese content industry2005

    • Author(s)
      Kawamata, Keiko
    • Journal Title

      Kyoto Management Review No.7

      Pages: 107-132

    • Description
      「研究成果報告書概要(欧文)」より
  • [Journal Article] Analysis of the new product development process by the creative cognition approach2005

    • Author(s)
      Kawamata, Keiko
    • Journal Title

      Kyoto Management Review No.8

      Pages: 41-69

    • Description
      「研究成果報告書概要(欧文)」より
  • [Journal Article] 音楽と消費者行動研究 : 現代の音楽消費動向に関する予備的研究2004

    • Author(s)
      川又啓子
    • Journal Title

      京都マネジメントレビュー 第6号

      Pages: 151-166

    • Description
      「研究成果報告書概要(和文)」より
  • [Journal Article] Preliminary study : music and consumer behavior research2004

    • Author(s)
      Kawamata, Keiko
    • Journal Title

      Kyoto Management Review No.6

      Pages: 151-166

    • Description
      「研究成果報告書概要(欧文)」より
  • [Journal Article] Shiki Theatrical Company 20042004

    • Author(s)
      Wada, Mitsuo
    • Journal Title

      Keio Business School

    • Description
      「研究成果報告書概要(欧文)」より

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Published: 2007-12-13  

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