2018 Fiscal Year Final Research Report
A study on multi-participant entertainment framework based on various mixed reality displays
Project/Area Number |
16K00288
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Human interface and interaction
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Research Institution | Ritsumeikan University |
Principal Investigator |
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Project Period (FY) |
2016-04-01 – 2019-03-31
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Keywords | EdTech / 教育応用 / プログラミング教育 / バーチャル教材 / 生態系シミュレーション |
Outline of Final Research Achievements |
Purpose of this study is to develop new technical platform for creation of mixed reality (MR) entertainment and educational tools with wide range of display styles of MR; the first one is a head-mounted display, which enables first-person view. The second is a projection-based scheme, which makes a physical environment into MR space. And the third is a physical MR display, which replaces physical counterparts in the real environment with MR devices. In addition to that, multimodal, natural and physical user interfaces augment the experience through the MR devices. Developed systems shown promised possibility to be deployed into not only entertainment but also educational area. Especially an educational system of ecosystem simulation replaces physical instruments with digital devices while keeping reality of experiments in a laboratory. On the other hand, a programming learning tool with a tangible interface bridges the gap between physical experience and creation of program logic.
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Free Research Field |
複合現実感
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Academic Significance and Societal Importance of the Research Achievements |
教育応用も含む広い意味でのエンタテインメントに複合現実感(MR)技術を適用し、多様な形式のMRディスプレイと実世界指向インタフェースを導入することによって、体験や表現に応じた形式の現実環境とバーチャル環境との融合体験を実装する枠組みを構築した。デジタルな対象をフィジカルな空間に具現化し、あるいは逆にフィジカルな対象をデジタル化するという、デジタルとフィジカルとの間の往還により、新たなMR型教材への展開の可能性を示した。生態系学習シミュレータ、多感覚的なMR模型教材、書籍形式のMR型教材、実世界指向プログラミング学習システムなど、各形式の特長を活かした応用の原型を示すことができた。
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