2023 Fiscal Year Final Research Report
Establishment of information presentation technology that produces the illusion realizing the main purpose
Project/Area Number |
19K20330
|
Research Category |
Grant-in-Aid for Early-Career Scientists
|
Allocation Type | Multi-year Fund |
Review Section |
Basic Section 61020:Human interface and interaction-related
|
Research Institution | Ritsumeikan University |
Principal Investigator |
Futami Kyosuke 立命館大学, 情報理工学部, 講師 (70810159)
|
Project Period (FY) |
2019-04-01 – 2024-03-31
|
Keywords | 人間拡張/Human Augmentation / DigitalSpiritComputing / HCI/ヒューマンコンピュータインタラクション / 行動変容技術/Persuasive tech. / 錯覚/心理効果/認知バイアス / ウェアラブル/ユビキタス/モバイル / 情報インターフェース/情報提示 / センシング/認識 |
Outline of Final Research Achievements |
Although information devices are used all the time for various purposes, there are many uncleared unconscious phenomena occurred in people and society, and this causes problems that the use of information devices not only fails to promote the purposes that people originally want to achieve, but also causes harmful phenomena. In contrast, this study investigated the existence of phenomena through which individuals are unconsciously influenced by the information devices in their surroundings, along with methods of control. Furthermore, this study showed the feasibility of technology that unconsciously changes the senses, mental and physical performance, behavior and thinking in a desirable direction by making good use of these phenomena, as well as the feasibility of applying these methods in real-life. It presented a technological concept for creating a main-purpose realization illusion that casts a spell on people so that their main purpose is unconsciously realized in everyday life.
|
Free Research Field |
Digital Spirit Computing, 人間拡張工学
|
Academic Significance and Societal Importance of the Research Achievements |
身の回りの情報機器利用による人への無意識的な影響の存在や制御手法,その応用システムの解明に貢献した点で,本研究成果には学術的意義がある.本研究成果は情報機器の利用が人や社会に深く溶け込んだ世界に必要な技術的知見である. 本研究成果によって将来,人の主たる目的を害さず促進するように,また,人が元来もつ欠陥が補完されるように,人を簡便に変容させる「主目的実現型錯覚」を生む仕組みを日常生活のあらゆる情報機器に宿せるようになる.これらは,日常生活,スポーツ,学習,ヘルスケア,エンターテインメントなどの多くの分野において,人々を高めて目的が実現されるよう気づかぬうちに働く技術となり,社会的意義がある.
|