2013 Fiscal Year Final Research Report
Development and practice of simulation-game for inquiring multiple society
Project/Area Number |
23531260
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Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Education on school subjects and activities
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Research Institution | Nagasaki University |
Principal Investigator |
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Project Period (FY) |
2011 – 2013
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Keywords | 社会科 / シミュレーション / ビジネスゲーム / 経済教育 |
Research Abstract |
The purpose of this study is to develop a business-simulation game for social studies class of junior high school that students can understand experientially that the various ways that should be are possible for our society as actual being. We took up restaurant management as a gaming-example familiar for students. Students compete with other students as restaurant manager in the market that consists of various customers. In this game, we adopted the multi-segments market model in order to realize the diversity of the market. It became clear that students' decision-making became various as a result of game enforcement. By the lesson with this game, students understood the diversity of management strategy and transfigured their social recognition by a single point of view.
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