A Study on the Design of Music for Varying the Impression andDifficulty Level in Video GamesLe
Project/Area Number |
22615043
|
Research Category |
Grant-in-Aid for Scientific Research (C)
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Allocation Type | Single-year Grants |
Section | 一般 |
Research Field |
Design science
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Research Institution | Kanazawa Institute of Technology |
Principal Investigator |
YAMADA Masashi 金沢工業大学, 情報フロンティア学部, 教授 (10200742)
|
Project Period (FY) |
2010 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Fiscal Year 2012: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2011: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2010: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
|
Keywords | ゲーム音楽 / ゲームの成績 / 音楽の印象 / ゲームの印象 / Semantic Differential 法 / 快適性 / 多変量解析 / 因子分析 / フロー体験 / Semantic Differential法 / テレビ・ゲーム / 音楽 / 成績 / 音圧レベル / スペクトル重心 / テンポ |
Research Abstract |
In the present study, several perceptual experiments were conducted. The results of the experiments were integrated to reveal the mechanism among the parameters which construct music, the impression of music, the impression of video games, and the performances of the video games, quantitatively. The mechanism suggested the scientific strategy for designing game music, and it enabled us to estimate how the values of the parameters of music should be varied for realizing a given impression and difficulty level in a video game.
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Report
(4 results)
Research Products
(46 results)
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[Book] 感動と商品開発の心理学2011
Author(s)
神宮英夫, 榊原吉一, 近江政雄, 伊丸岡俊秀, 山田真司, 笠松慶子, 國枝里美, 西藤栄子, 山本知仁, 田中吉史, 隈王康夫, 吉川季代美, 妹尾正巳, 田手早苗, 中村純生
Total Pages
196
Publisher
朝倉書店
Related Report
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