Budget Amount *help |
¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Fiscal Year 2012: ¥650,000 (Direct Cost: ¥500,000、Indirect Cost: ¥150,000)
Fiscal Year 2011: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Fiscal Year 2010: ¥2,210,000 (Direct Cost: ¥1,700,000、Indirect Cost: ¥510,000)
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Research Abstract |
In the present study, several perceptual experiments were conducted. The results of the experiments were integrated to reveal the mechanism among the parameters which construct music, the impression of music, the impression of video games, and the performances of the video games, quantitatively. The mechanism suggested the scientific strategy for designing game music, and it enabled us to estimate how the values of the parameters of music should be varied for realizing a given impression and difficulty level in a video game.
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