Beneficial Effects on Cognitive Functions of Elders by Cognitive and/or Physical Intervention using Entertainments
Project/Area Number |
23650103
|
Research Category |
Grant-in-Aid for Challenging Exploratory Research
|
Allocation Type | Multi-year Fund |
Research Field |
Sensitivity informatics/Soft computing
|
Research Institution | Tohoku University |
Principal Investigator |
|
Project Period (FY) |
2011 – 2012
|
Project Status |
Completed (Fiscal Year 2012)
|
Budget Amount *help |
¥3,640,000 (Direct Cost: ¥2,800,000、Indirect Cost: ¥840,000)
Fiscal Year 2012: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
Fiscal Year 2011: ¥1,820,000 (Direct Cost: ¥1,400,000、Indirect Cost: ¥420,000)
|
Keywords | 感性社会学 / 健康長寿 / エンタテインメント / 認知機能 / 般化効果 / 生活介入 / テレビゲーム / 高齢者 / ランダム化比較対象試験 / 処理速度 / 実行機能 |
Research Abstract |
The purpose of this study was to research and develop entertainments which can affect cognitive functions of elders. We performed three intervention studies using a randomized controlled trial design. We tested a personal videogame play, a group activity using mental stimulation, and a group activity using physical stimulation as intervention methods, and found all of them improved cognitive functions, e.g. executive function and processing speeds. We also found, by another experiment, that BDNF's polymorphisms affects effects of cognitive training.
|
Report
(3 results)
Research Products
(8 results)