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IS Professional Development by Gaming Creation

Research Project

Project/Area Number 26380457
Research Category

Grant-in-Aid for Scientific Research (C)

Allocation TypeMulti-year Fund
Section一般
Research Field Management
Research InstitutionYokohama National University

Principal Investigator

Tanabu Motonari  横浜国立大学, 大学院国際社会科学研究院, 教授 (10313462)

Project Period (FY) 2014-04-01 – 2017-03-31
Project Status Completed (Fiscal Year 2016)
Budget Amount *help
¥4,290,000 (Direct Cost: ¥3,300,000、Indirect Cost: ¥990,000)
Fiscal Year 2016: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2015: ¥1,300,000 (Direct Cost: ¥1,000,000、Indirect Cost: ¥300,000)
Fiscal Year 2014: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
Keywords情報システム / 人材育成 / シミュレーション&ゲーミング / ビジネスゲーム / 言語的定性的ゲーム / モデリングゲーム / ゲーミング / 情報リスクマネジメント
Outline of Final Research Achievements

This study showed the possibility of fusion of problem-solving oriented gaming approach and design science research methodology from the commonality of the underlying philosophical basis of these methodologies. For education design intended for learning by gaming creation, the study showed that principle of social motivation can be applied, sharing intermediate artifacts in the form of the models or languages can help learner to deeper analyze to the target objects of interest, and making contextual elements of the target system salient and maintaining the learners’ focus on these elements is an important key. By developing and evaluating a linguistic qualitative modeling game as an environment for the learning by creation of gaming, the study showed that modeling games encourage awareness of new decision-making items for the problem-solving.

Report

(4 results)
  • 2016 Annual Research Report   Final Research Report ( PDF )
  • 2015 Research-status Report
  • 2014 Research-status Report
  • Research Products

    (15 results)

All 2016 2015 2014 Other

All Journal Article (1 results) (of which Acknowledgement Compliant: 1 results) Presentation (11 results) (of which Int'l Joint Research: 4 results,  Invited: 1 results) Remarks (3 results)

  • [Journal Article] 言語的定性的ビジネスゲームとそのダイナミック・ケイパビリティ戦略論への展開2014

    • Author(s)
      田名部元成, 佐藤亮, 白井宏明
    • Journal Title

      横浜経営研究

      Volume: 25 Pages: 95-114

    • NAID

      120005893381

    • Related Report
      2014 Research-status Report
    • Acknowledgement Compliant
  • [Presentation] On Use of Linguistic and Qualitative Games in Formulation of Platform-Business Strategy2016

    • Author(s)
      田名部元成, 佐藤亮
    • Organizer
      43rd Annual ABSEL Conference
    • Place of Presentation
      New Orleans, Louisiana, USA
    • Year and Date
      2016-03-23
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] キュレーション学習法を用いた能動的学修スキルの育成2016

    • Author(s)
      田名部元成
    • Organizer
      情報処理学会情報システム教育コンテスト
    • Place of Presentation
      青山学院大学相模原キャンパス
    • Year and Date
      2016-03-19
    • Related Report
      2015 Research-status Report
  • [Presentation] Business Game Modeling Game and Its Application2016

    • Author(s)
      Motonari Tanabu
    • Organizer
      JPAIS/JASMIN International Meeting 2016
    • Place of Presentation
      Dublin
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Business Game Modeling Game for IT Professional Development2016

    • Author(s)
      Motonari Tanabu
    • Organizer
      Asia Pacific Conference on Information Management 2016
    • Place of Presentation
      Hanoi
    • Related Report
      2016 Annual Research Report
    • Int'l Joint Research
  • [Presentation] Learning by creating a context: toward a social learning2015

    • Author(s)
      田名部元成
    • Organizer
      PAIS/JASMIN International Meeting 2015
    • Place of Presentation
      Fort Worth, Texas, USA
    • Year and Date
      2015-12-13
    • Related Report
      2015 Research-status Report
    • Int'l Joint Research
  • [Presentation] コンテクスト作りによる学び-社会的学習に向けて2015

    • Author(s)
      田名部元成
    • Organizer
      経営情報学会2015年秋季全国研究発表大会
    • Place of Presentation
      沖縄コンベンションセンター
    • Year and Date
      2015-11-28
    • Related Report
      2015 Research-status Report
  • [Presentation] 経営学教育におけるゲーミングシミュレーションの新潮流2015

    • Author(s)
      田名部元成
    • Organizer
      サイエンティフィック・システム研究会
    • Place of Presentation
      神戸市
    • Year and Date
      2015-10-28
    • Related Report
      2015 Research-status Report
    • Invited
  • [Presentation] キュレーションラーニングによる主体的な学習の促進2015

    • Author(s)
      渡邉 俊一
    • Organizer
      日本教育工学会第31回全国大会
    • Place of Presentation
      電気通信大学
    • Year and Date
      2015-09-21
    • Related Report
      2015 Research-status Report
  • [Presentation] 言語的定性的ビジネスゲームの基礎的考察2015

    • Author(s)
      田名部元成
    • Organizer
      横浜国立大学ビジネスシミュレーション研究拠点会議
    • Place of Presentation
      京都
    • Year and Date
      2015-02-18 – 2015-02-19
    • Related Report
      2014 Research-status Report
  • [Presentation] CIO育成ゲームの実施と分析2014

    • Author(s)
      田名部元成, 佐藤亮
    • Organizer
      横浜国立大学ビジネスシミュレーション研究拠点会議
    • Place of Presentation
      横浜
    • Year and Date
      2014-08-26
    • Related Report
      2014 Research-status Report
  • [Presentation] Designing and evaluating resilient business systems through risk management simulation games2014

    • Author(s)
      Tanabu, M., Sato, R., Narushima, Y., Matsui, Y., Shirai, H.
    • Organizer
      45th International Simulation and Gaming Association Conference (ISAGA 2014)
    • Place of Presentation
      Dornbirn, Austria
    • Year and Date
      2014-07-07 – 2014-07-11
    • Related Report
      2014 Research-status Report
  • [Remarks] 横浜国立大学ビジネスシミュレーション研究拠点

    • URL

      http://jpn.business-simulation.net/

    • Related Report
      2015 Research-status Report 2014 Research-status Report
  • [Remarks] コンテクスト作りによる学び-社会的学習に向けて

    • URL

      https://www.jstage.jst.go.jp/article/jasmin/2015f/0/2015f_511/_pdf

    • Related Report
      2015 Research-status Report
  • [Remarks] キュレーション学習法を用いた能動的学修スキルの育成

    • URL

      http://www.slideshare.net/isecom-cms/isecon2015v3

    • Related Report
      2015 Research-status Report

URL: 

Published: 2014-04-04   Modified: 2018-03-22  

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