2021 Fiscal Year Final Research Report
Cyberphysical Space Connecting Local and Global Perspectives in Supporting Motor-Skill Development
Project/Area Number |
18H03344
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Research Category |
Grant-in-Aid for Scientific Research (B)
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Allocation Type | Single-year Grants |
Section | 一般 |
Review Section |
Basic Section 62030:Learning support system-related
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Research Institution | The University of Tokushima |
Principal Investigator |
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Co-Investigator(Kenkyū-buntansha) |
後藤田 中 香川大学, 創造工学部, 准教授 (40633095)
和田 智仁 鹿屋体育大学, スポーツ人文・応用社会科学系, 准教授 (70325819)
カルンガル スティフィンギディンシ 徳島大学, 大学院社会産業理工学研究部(理工学域), 講師 (70380110)
谷岡 広樹 徳島大学, 情報センター, 講師 (90785106)
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Project Period (FY) |
2018-04-01 – 2022-03-31
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Keywords | 身体スキル / サイバーフィジカル空間 / 学習者モデル / メタ認知 / データ分析 |
Outline of Final Research Achievements |
In this study, we focused on both individual player skills and team tactics in team sports. The project designed, developed, and evaluated learning support systems in various contexts for them. Particular concerns of our project was cognitive skill development. The concrete targets have the similar characteristics or properties in playing; i.e. basketball and soccer. Further, we developed typical tactical extraction functions based on internal representations of the actual data and applied them to learning. For individual skill learning, we applied acceleration sensors and eye tracking technology to analyze and provide information for offensive and defensive skills. As a result, we were able to design an effective environment for player skill and team tactical learning. In addition, we also developed a prototype environment that combines a two-dimensional plane from bird's-eye view and a three-dimensional stereoscopic view.
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Free Research Field |
情報学
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Academic Significance and Societal Importance of the Research Achievements |
チームスポーツの学習においては,対象スポーツの特徴に対応した学習支援システムを導入することで,プレイヤ個々の認知スキルに寄与することができる.また,チーム戦術は時系列変化するプレイヤの位置を座標表現することで,その戦術パタンを抽出することが可能であり,パタン化された戦術は,それをメタな視点で捉えることにより,チーム内のプレイヤやコーチが客観的に学ぶことも可能になる.こうした環境の試作が実現できた.
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