Project/Area Number |
16K00505
|
Research Category |
Grant-in-Aid for Scientific Research (C)
|
Allocation Type | Multi-year Fund |
Section | 一般 |
Research Field |
Entertainment and game informatics 1
|
Research Institution | Chiba Institute of Technology |
Principal Investigator |
|
Research Collaborator |
NAKAMURA Asuka
|
Project Period (FY) |
2016-04-01 – 2019-03-31
|
Project Status |
Completed (Fiscal Year 2018)
|
Budget Amount *help |
¥4,550,000 (Direct Cost: ¥3,500,000、Indirect Cost: ¥1,050,000)
Fiscal Year 2018: ¥910,000 (Direct Cost: ¥700,000、Indirect Cost: ¥210,000)
Fiscal Year 2017: ¥1,950,000 (Direct Cost: ¥1,500,000、Indirect Cost: ¥450,000)
Fiscal Year 2016: ¥1,690,000 (Direct Cost: ¥1,300,000、Indirect Cost: ¥390,000)
|
Keywords | コンピュータ囲碁 / 人工知能 / ゲーム情報学 / 合議アルゴリズム / モンテカルロ木探索 / 囲碁 / ゲームプログラミング / 計算機システム |
Outline of Final Research Achievements |
The purpose of this study is to create a strong Go program using a council system, which is effective in computer Shogi. The algorithm of a council system decides the move by the vote of the results of programs. We often behave strategically in an election. Therefore, We proposed the algorithm of a council system using strategic voting behavior. As a result of evaluating the proposed algorithm, it was confirmed that the strategic voting behavior is effective in the Go program using council system.
|
Academic Significance and Societal Importance of the Research Achievements |
本研究によって得られた知見は,囲碁プログラムだけでなく,アンサンブル学習のように複数のプログラムから得られた出力結果を用いて多数決を取るようなアルゴリズムに対しても応用できると考えらる.このため,人工知能の分野だけでなく幅広い分野に対して貢献することができると考えられる.
|